||[May. 26th, 2008|02:34 pm]
The Astronomicon, the beacon of light in the dark
has any one else find it odd that in a 2000pt game you seem to be using almost half a company? and that's for a very small battle on the strategic scale.|
have you ever thought through how a small group of Marines would pacify an entire planet? really think about it, let say you have two squads and you are told to pacify modern earth. you get one thunderhawk, one rhino and for the ease of it let not worry about supplies. how would you pacify someplace like earth?
Nuke em from orbit.
It's the only way to be sure.
the marines have no nukes.
More evidence that the Marines are really only meant to be used as an arm of the All-Mother. I mean Inquisition. ;)
i figure an easy fix is to just pretend they left off an 0 to every thing. a company thus becomes 1000 in stead of 100, a chapter is 10000 rather then 1000. at that point things start to make a little sense.
case in point, they can't. However, most planets in 40k have either been apart of the Imperium before (some usurper, chaos incursion, or cue has taken hold and made the planet pull away from the Imperium) or they have been cut off and either are awaiting the Imperium or simply know or remember nothing about it.
Point being -Space Marines are like Alpha Team, or Merc Ops, today. They are given key objectives and they fulfil them with devestating capacity. It is not up to them to secure a continent, however that is not to say they would not be required to take -for arguments sake- find and capture the President of the United States. Its the job of the Warmaster of the fleet, or a Fleet Commander to take a planet with the Imperial Guard and supportive units.
Additionally -A space marine is all that and a bag of chips. If I was in the military and i saw a 12 foot guy who was almost as thick as a Rinosourus that was just 'agitated' that you scuffed his armor with a 35.cal machine gun... i'd be freaking out. Especially from a thing that has exploding ammo and near perfect accuracy (compared to the marines as they are today), and can easily lift a car over his head to chuck it at you... That's "Shock and Awe". I'd be running home and melting down my Chaos armies and be waving the Imperial Banner by sundown.
Meltabombs and Lancestrikes then
They are not meant to wipe out a planet. Say there is a chaos uprising from new york. All they would need to do is send in the scouts to gather intel, and then raid the headquarters. It would be pacified for a while until someone else takes the reins, and by that time, the imperial guard would have landed, and martial law declared.
They are a scalpel, not a sledgehammer.
That said, i think that the rules in no way reflect what a marines capabilities are.
The "movie marines" rules are closer to what they can do. The regular rules are made with game balance, or so they say, in mind.
Rhinos are ridiculous. The emperors finest riding around in origami. If a marine treads too heavily, it can be destroyed.(no really, marines with S4, rear armour 10, they need a 6 to glance)
Commander "Hey you guys? You know what happened last time! No jumping up and down in the back seat! Don't make me turn this Rino around or the next trip to the Tech Marine is coming right out of your hides!" :PPP
I seem to remember a set of alternative marine rules kicking about, that basically turned a 10-man tactical squad into a 1500 point killing machine :)